

In the distant future, two groups of soldiers battle for control of the least desirable piece of real estate in the known universe: a box canyon in the middle of nowhere.
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Why Are We Here?
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The first season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. A gruff sergeant. An unlucky ghost. A psychotic mercenary. A sarcastic slacker. An unrepentant kiss-up. Two morons. A tank with impeccable manners. And a robot stuck on the Spanish setting... War is hell.
The first episode of Red vs. Blue introduces the main characters, and poses the all-important question, why are we here?
E2 · Red Gets A Delivery
The Reds get a new piece of equipment, and Grif has a problem with its name.
E3 · The Rookies
The Red and Blue armies get new recruits.
E4 · Head Noob in Charge
Caboose is given the job of "guarding the flag". Donut goes to the store.
E5 · The Package is in the Open
Donut returns from the store with a surprise.
E6 · 1.21 Giga-Whats??
The Blues go through the teleporter. The Reds get the upper hand.
E7 · Check Out the Treads on that Chick
While Church and Tucker lament their current situation, Caboose hops into the tank.
Grif and Simmons flee as Caboose's trigger happy firing has dire consequences.
E9 · After Church
The cavalry arrives, and Caboose gets stuck.
E10 · Shadow Of His Former Self
Tucker requests reinforcements, and gets more than he bargained for.
E11 · Knock Knock. Who's There? Pain
Tex assaults the Red Base, injuring donut and knocking out Grif and Simmons.
E12 · Down, But Not Out
Church reveals that Tex was his former girlfriend and the Red Team airlifts a severely injured Donut back to headquarters.
E13 · Human Peer Bonding
Simmons and Grif guard Tex while Church explains to the Blues about Tex's AI.
E14 · Roomier Than It Looks
The Blues fake an attack on the Reds in order to free Tex and inadvertently get Sarge shot in the head.
E15 · How The Other Half Lives
Sarge and Church meet up in the spirit world and talk about the afterlife until Sarge is revived by Grif.
E16 · A Slightly Crueler Cruller
Donut returns with new armor, and Lopez finally speaks.
E17 · Points of Origin
The origin points here.
E18 · SPF 0
Church tries to warn the Red Team of Tex's impending attack.
E19 · Last One Out, Hit The Lights
The final episode of Red vs. Blue season one.
The second season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. When a mild-mannered medical officer finds himself deployed to the most worthless stretch of land in the entire galaxy, the last thing he expects to find are his first patients dead, a poltergeist haunting a robot, a 200-ton tank in the center of a love triangle, and an evil strain of artificial intelligence attempting to enslave all of humanity.
E1 · Everything Old Is New Again
Three months after Tex's second attack on the Red Base, Medical Officer DuFresne ("Doc") arrives in Blood Gulch and contacts Blue Command for orders. He reports to the Blue Team to treat Tex, who has …
E2 · Motion To Adjourn
With the Reds continuing their attack, Church and Tucker argue over defense strategy. Despite his protest that he is only a medic, DuFresne is officially nicknamed "Doc" by Church, who coerces him int…
E3 · Red vs Bleu
The two teams negotiate terms. The Reds demand Lopez's return, but Church is loath to surrender his new body; instead, he cedes Doc as a hostage. In return, Grif is forced to publicly humiliate himsel…
E4 · The Joy of Toggling
In order to repair Sheila, Church and Tucker try to determine how to activate the repair sequence in Church's robot body. Church only manages to find the time and temperature function, but Tucker disc…
E5 · Sweet Ride
Sarge reveals that he had put a remote control in the Warthog to allow Lopez to drive it remotely. Meanwhile, Church, who cannot stand the remote's beeping sound, begs Tucker and Caboose to deactivate…
E6 · Last Words
Tucker disconnects the wire that had connected to Church's switch, thereby stopping the beeping noise, but also disabling Church's legs. The Warthog deactivates, sparing Sarge. Driving the Warthog, Do…
E7 · Nobody Likes You
The Blues refuse to accept Doc back from the Reds, fearing that he might be spying for them. The Reds eventually give up and return to their base. Doc attempts to return with them, but the Reds quickl…
At the Red Base, Donut unsuccessfully attempts to engage Sarge in idle chatter while waiting for Simmons and Grif to return. The two eventually do arrive back and report their failure. Back at the Blu…
E9 · In Stereo Where Available
Tucker and Caboose catch up to Lopez, who refuses to re-join them and instead orates at length about oppression and the advent of a new day for his people. Sarge and Simmons try to run him over with t…
E10 · The Last Episode Ever
* Released on April Fool's Day and the anniversary of Red vs. Blue's first episode, the episode begins with Grif and Donut crying over the graves of Sarge and Simmons, following the events of episode…
E11 · Radar Love
The Blues convince Lopez to repair Sheila. As he works, Grif spies him through a sniper rifle and assumes that there is a "new" Blue soldier. The Red Team discusses various explanations. Donut manages…
E12 · I Dream Of Meanie
While Caboose talks to a now-confused Sheila, Tex reveals to the rest of the Blues that she had been watching them for some time and had noticed Caboose's aggressive behavior. She explains that her fo…
E13 · Room For Rent
Tex explains that everyone in Blood Gulch must turn off their radios so that O'Malley will be unable to jump into someone else's armor when flushed out of Caboose. The ghosts of Church and Tex jump in…
E14 · Me, Myself And You
In Caboose's mind, Tex and Church meet Caboose's mental image of the latter — vulgar, insulting, and under the impression that he is "Caboose's best friend". At the Red Base, Donut and Grif search nea…
E15 · An Audience of Dumb
Donut flees from the approaching Blues, but, still unable to brake, Tucker runs over Grif and the Warthog with Sheila. Tucker radios the Red Team to tell them to turn off their radios. Initially they …
E16 · Aftermath, Before Biology
Disoriented from the events of the previous episode, Doc discovers a hovercraft in a cave and consults with Vic, who proves to be unhelpful. Meanwhile, Tex has disappeared, and Grif awakes from surger…
E17 · What's Mine Is Yours
With O'Malley having previously killed Caboose's mental image of Church in episode 33, Church unsuccessfully tries to re-establish Caboose's memory of him. At the Red Base, Simmons chides Grif for con…
E18 · Blunderball
Caboose is jealous of the relationship between Lopez and Sheila, who are now refusing to work due to perceived poor treatment by the soldiers — that is, being repeatedly blown up, possessed or left ou…
E19 · Dealer Incentive
The Blues attempt to interrogate Donut, without much success. Church then possesses Donut and, using him as a hostage and a puppet, negotiates with the Reds to have them to build new robot bodies for …
E20 · K.I.T. B.F.F.
Church discovers a note from Sheila and Lopez confirming that they have started a robot army. At the Red Base, Sarge unveils the two new robots; one contains a microphone to spy on the Blues, and the …
The third season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. The universe is in chaos, and the final hope for humanity is two-thousand years in the past with a fast-talking computer that loves knock-knock jokes. What could possibly go wrong?
E1 · Best Laid Plans
Donut tries to coax an injured Tucker into getting up, conveniently providing a recap of the end of the previous season in the process. Sarge and Caboose find themselves in Battle Creek, in the midst …
E2 · Visiting Old Friends
In an unknown location, Wyoming, another freelancer, interrogates a soldier named Phil, but is interrupted by a phone call hiring him for another job. Meanwhile, still in Battle Creek, Sarge and Caboo…
E3 · Let's Get Together
O'Malley calls Vic and reveals his plot to eliminate both the Red and Blue Teams and to rule the universe. He also informs Vic that, to preserve Vic's secret, he has hired an assassin to kill Tucker, …
E4 · You're The Bomb, Yo
Simmons reprograms a teleporter and advises Donut on how to reprogram the Reds' teleporter in Blood Gulch. On Sidewinder, Wyoming kills all of the Reds and tells Church and Grif that he is leaving the…
E5 · Make Your Time
O'Malley activates Lopez's "secret weapon", a weather control device that Sarge had almost finished. The Red and Blue Teams join forces to confront O'Malley, who begins to wreak havoc with his rocket …
E6 · We Must Rebuild
Exploring the wasteland in the future, Grif, Simmons, and Tucker discuss various Hollywood post-apocalyptic clichés. The group finds a jeep and bickers over it. Tucker is bent on finding Church, but S…
E7 · New Toys
While Sarge and Donut try to repair the Warthog, Grif, Tucker, and Simmons argue about styling the jeep in order to attract women. Tucker still maintains that Red and Blue are the same, but no one bel…
E8 · The Greatest Episode Ever
(Episode 45.9) Available only to sponsors or on the Season 3 DVD and produced solely by Gustavo Sorola while the rest of the production crew had been out of town. This episode continues or replaces th…
E9 · We're Being Watched
Having moved into the fortress, O'Malley, Doc, and Lopez repair the turret emplacements and meet The Red Zealot, who believes that he has found a holy temple. Exploiting the Red Zealot's religious fer…
E10 · It's A Biological Fact
The Reds, Tucker, and Caboose meet with Tex on the beach near O'Malley's fortress, where she reveals her plan to destroy both O'Malley and the entire base by planting a bomb inside. Tex has scouted th…
E11 · Heavy Metal
After discarding two of Sarge's suicidal battle plans, the Blood Gulch group invades O'Malley's fortress and are pinned down by mini-gun turrets manned by the Red Zealot and Lopez's head. Tex snipes L…
E12 · Roaming Charges
In the past, Church (as a Marathon character) finds a computer terminal, which answers some questions for him. Church is in the housing facility for The Great Weapon, which The Great Destroyer will us…
E13 · Silver Linings
The computer completes the teleporter and reveals its name to be Gary. Church teleports back to Blood Gulch shortly before the series begins. The moment Church is teleported away, however, another Chu…
E14 · Episode 50 Part 2
The funeral of Church and Tex, prior to the events of Season 2, takes place. Future Church continues his attempts to change things for the better, but still ends up causing the disasters he was trying…
E15 · Have We Met?
Future Church watches Tex, Donut and Tucker leave for Sidewinder, and soon follows them. He talks first to Sheila before leaving for Sidewinder, asking her to do him an inaudible favor. Once at Sidewi…
E16 · Come To Order
Caboose asks Church why he did not try to save himself, Tex, or create millions of copies of himself trying to defuse the bomb when he was in the past. Church warns Tucker that Gary said the sword was…
E17 · Hello My Name Is Andrew
The Blues watch the Reds play with their radio, at a loss for a motive. Caboose explains that they are talking about the distress signal, an explanation he got from "Andy". The Reds are discussing the…
E18 · Defusing The Situation
Andy starts talking to the rest of the Blue Team, and is quickly revealed to be rude and volatile. Caboose and the Blues try to calm him down so he won't explode. Meanwhile, the Reds are planning on e…
E19 · Calm Before The Storm
The Reds puzzle over why the Blues were talking to the bomb, and Sarge concludes that they are trying to re-arm it as part of a pre-emptive attack strategy. O'Malley's army turns out to be extremely s…
E20 · The Storm
O'Malley berates Lopez for creating such a slow moving army. In revenge, Lopez tricks O'Malley into insulting himself in Spanish. The Reds flee the battle in the Warthog to track down the distress sig…
The fourth season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. A bomb with a bad attitude, an alien with an epic score to settle, and the usual gang of hapless soldiers are on a quest to save the universe from an ancient prophecy of destruction. The situation doesn't look too good...
Grif is still despairing over being back in Blood Gulch, despite the others' attempts to shut him up. Meanwhile, back at Zanzibar, Tex, Tucker, and Caboose discover that Church is back in ghost form a…
E2 · Hunting Time
In Blood Gulch, the Red Team takes potshots at Grif with their sniper rifles in order to get him to stop screaming. Grif eventually relents, and the team prepares to investigate their old base. Sarge …
E3 · Fight or Fright
Simmons tries to convince Sarge that he did see a tank behind him. Donut concurs, but Sarge disregards his testimony because he is "impressionable", and Grif simply denies it in order to make Simmons …
E4 · Fair Competition
Simmons has completely fallen out of favor with Sarge, and in fact is now ordered by the judge — Donut wearing a judge's wig — to stand at least 200 yards away from the rest of the Reds. As a result, …
At the Zanzibar fortress, Church asks Gary whether he can translate the Alien's speech for them. Gary reveals the alien's race were his creators, but unfortunately he knows virtually nothing about the…
E6 · The Hard Stop
The episode opens up again at the Zanzibar fortress as Tucker and Caboose are attempting to teach English to the Alien. Church and Tucker get into a small debate on whether they should teach the alien…
E7 · Previous Commitments
At Zanzibar, Tex and Church argue over whether to let Andy translate what the Alien is saying. Church is concerned that Andy's lack of manners could upset the alien even further. Eventually, Church re…
E8 · Looking For Group
On Zanzibar's beach, Tucker finds himself as an involuntary sword-bearer as he is forced to partake of the sacred quest that has some resemblance to The Lord of the Rings. After the Alien explains the…
E9 · Exploring Our Differences
On the beach of Zanzibar, Church tries to give some last-minute advice and parting words to Tucker and the rest of the quest-team before they begin their trip. Tex apparently has a strong attraction t…
E10 · Setting A High Bar
Having arrived at the Great Burning Plains (Burial Mounds), the Sacred Quest team prepares to perform one of the many tasks that the hero of the Alien's prophecy is supposed to do. As the team argues …
E11 · Getting All Misty
Sarge and Donut enter the Blue Base to rescue Grif without encountering any perimeter defense, such as Sheila. Inside the base, Grif is still playing with the gravity lift that Simmons originally mist…
E12 · Talk Of The Town
In the basement of the Blue Base in Blood Gulch, Simmons covertly talks to Donut about keeping his true identity hidden from Church. Donut, however, does not actually recognize Simmons. Church soon ap…
E13 · Sneaking In
Back at the Freezing Plains, Tex attempts her covert attack inside the temple guarded by the Red and Blue Grunts who first appeared at Battle Creek. Sneaking up behind a blue Grunt, she attempts to kn…
E14 · You Keep Using That Word
In Blood Gulch, Church relishes the fact that the Blue Team now possesses all three vehicles within the canyon. Sheila, however, is unhappy and begins to show signs of jealousy and annoyance — this po…
E15 · Getting Debriefed
In the Red Base, Sarge attempts to bury his disgust and hatred toward Grif in an attempt to consolidate whatever soldiers the Reds have left to fight the war with the Blues. Sarge's own personal disda…
E16 · Under The Weather
At the Blue Base, Tucker becomes ill. Church and Caboose discuss Tucker's sickness, which apparently he caught when the Sacred Quest team stayed overnight in a swamp. Church suggests the sword's power…
E17 · Right To Remain Silenced
Simmons manages to enter the Red Base by correctly guessing the weak password established by Grif and Donut. Simmons wants to report the Blues' plans, but Sarge still considers him a traitor and insis…
E18 · Things Are Looking Down
The episode begins with Sarge, Simmons, and Grif racing toward the Blue Base. Sarge worries that, since the Blues have re-established contact with their Command, they may be receiving new intelligence…
E19 · Two for One
While Doc examines Tucker inside the Blue Base, the Reds digress into a discussion on the relative appropriateness of hand to hand combat, sniping, and nuclear warfare. Eventually, Sarge, with Lopez's…
E20 · The Arrival
The last episode of season 4 begins as Doc tries to convince an incredulous Church of Tucker's pregnancy. When Doc discloses the truth to Tucker, he does not believe him either, thinking he himself h…
The fifth season of the action-comedy series Red vs. Blue and marks the end of The Blood Gulch Chronicles. Three new arrivals keep the Red and Blue armies on their toes as they fight, bicker and argue for control of the universe's most worthless piece of real estate -- a box canyon in the middle of nowhere. In the riotous conclusion of the series that took the Internet by storm, The Blood Gulch Chronicles return with the usual gang of luckless troops -- joined by a mysterious stranger, a half-alien child, and a crashed ship. Together they discover a hidden world that could finally answer the question, "Why are we here?"
E1 · You Can't Park Here
Church returns to the Blue Base where Junior, the baby to which a now-comatose Tucker has given birth, is wreaking havoc off-screen. Church and Doc argue about the child until a spaceship crashes into…
E2 · Got Your Back
As Church argues with Simmons and Grif, a tapping noise begins to sound from the ship. Sheila abruptly leaves, forcing Church to retreat to the base.
E3 · Baby Steps
Church attempts to call Vic for reinforcements, but is stalled by an elaborate answering machine system. Meanwhile, the back door of the ship opens, and an unseen entity emerges.
E4 · Sibling Arrivalries
Church finally discovers that Vic's voice mailbox is full. The Red reinforcement who emerged from the ship is revealed to be the Sister of Grif, who by Simmons' theory arrived using the ship's light d…
E5 · The Grif Reaper
As Caboose attempts to see the new Red soldier using the sniper rifle, Church speculates as to what combat skills the reinforcement may have. Tucker wakes from his coma and joins them, immediately ide…
E6 · In Memoriam
The Red Team holds Sarge's funeral, each giving a separate eulogy. Grif makes jokes; Simmons announces his campaign for Red leader; and Sister goes on a tangent about death and age. Finally Sarge, dis…
E7 · Strong Male Figure
Tucker is introduced to Junior. Meanwhile, Sister reveals that she was told the dead Commander died of an aspirin-overdose. It is explained she is colorblind, and the "Blue guys" were the ones that re…
E8 · Yellow Fever
The Reds argue whether to keep Sister, before Grif secretly decides to rid the team of her before the still-buried Sarge discovers her Blue allegiance. Doc examines Sheila for her random behavior sinc…
E9 · Brass Tacks
Church gives Sister an orientation, before Tex arrives. Meanwhile, Simmons explains that he discovered a large cavern under Sarge's grave.
E10 · The Nesting Theory
Grif and Simmons decide to enter the cave. Meanwhile, Tex is firing at the Blues to try and deduce who is being possessed by O'Malley. Church starts to suspect that Sheila is possessed by O'Malley, ca…
E11 · Spelunked
Soon after Sarge awakens underground, Donut discovers him. As Tex and Sister talk, Church and Tucker discuss having two girls at the base. Back in the cavern, Donut points out what he believes to be a…
E12 · The Haystack
Simmons and Grif are shot with projectiles which resemble tranquilizers in effect while waiting for Sarge and Donut. The Blues decide to reboot Sheila.
E13 · Terms and Provisions
Doc decides to give Sister a physical. Donut and Sarge find a briefly unconscious Simmons who explains that his attackers have apparently taken Grif with them. At first reluctant, Sarge decides to go …
E14 · Missed Direction
Tucker and Junior overhear Doc's inspection of Sister. Meanwhile, the Reds find Grif, who claims that he was questioned by his captors. As the Blues reboot Sheila, the tank shuts down just before reve…
E15 · Where Credit Is Due
The Blues decide to transfer Sheila's intelligence to the crashed ship's on-board computer. Grif recounts his interrogation, and how Andy was present and translating for his captors, who are looking f…
E16 · Biting The Hand
Tex recounts the events of Red vs. Blue: Out of Mind. When York's presence in the future is questioned, Tex comments that, as part of her division's AI implantation process, his armor's special healin…
E17 · Tucker Knows Best
Church somewhat follows Vic's instructions by sending Doc, Sister and Junior through the caves while Church, Tex and Tucker attack the Red base head on. Tucker gives some unhelpful life advice to Juni…
E18 · Loading....
The Reds see the Blues advancing on their base on the surveillance system, prompting them to find their way out of the cavern to invade the deserted Blue base. Caboose asks Sheila, now uploaded into t…
E19 · The Wrong Crowd
Sarge calls Command for reinforcements, and Simmons hears an echo and leaves to investigate. He traces Vic Jr.'s voice back to the surveillance monitors, and as Simmons' voice is heard, he quickly han…
E20 · Uncommunicado
The Blues at Red base are ambushed by Wyoming, and Church attempts to secretly call Caboose for help, but he fails to understand. The tank nevertheless leaves for the Red base, unmanned. The Reds find…
E21 · Same Old, Same Old
Caboose deduces that he must leave Sheila to help his teammates at Red base. Meanwhile, Tucker finds out that Wyoming has the ability to loop time, having gained it from the AI implantation process, j…
E22 · Repent, The End Is Near
Flowers/O'Malley and the New Alien are revealed to be holding Doc, Sister and Junior hostage at the underground surveillance system; Flowers mentions to Vic Jr. the plan to give Junior the sword in or…
E23 · Why Were We Here?
Official Ending - Tex reasons that ruling the Aliens would win the war. Church, arguing O'Malley can't be trusted in a deal, begins broadcasting on an open channel to prevent O'Malley from jumping int…
Red vs. Blue: Reconstruction is the sixth season of the action-comedy series Red vs. Blue and the beginning of the Recollection trilogy. The season follows Agent Washington as he investigates an attack on an outpost by a mysterious entity known only as the "Meta", which has also been killing members of Project Freelancer and stealing their partner AIs and their armor upgrades. While pursuing the Meta and soon joined by the Reds and Blues, Washington will uncover a conspiracy and dark secrets about the true purpose of Project Freelancer. Each episode begins with a memo from a series of increasingly tense responses between the Director of Project Freelancer and the Chairman of the Oversight Sub-Committee of the UNSC.
E1 · Reconstruction (1)
Project Freelancer sends a Recovery Force to Outpost 17-B in hopes of finding out what happened there.
E2 · Reconstruction (2)
Agent Washington arrives at Blood Gulch and is greeted by some familiar faces.
E3 · Reconstruction (3)
Wash searches out Caboose hoping for his help in finding the Meta
E4 · Reconstruction (4)
Caboose helps Wash in pursuit of the elusive Meta.
E5 · Reconstruction (5)
Caboose and Church help Wash when he encounters resistance from others in his investigation.
E6 · Reconstruction (6)
Wash attempts to recover the Delta AI contained in agent South
E7 · Reconstruction (7)
The one where everybody enjoys the exposition.
E8 · Reconstruction (8)
Wash continues his search for the Meta.
E9 · Reconstruction (9)
Sarge sets out on an important mission.
E10 · Reconstruction (10)
Washington is forced to confront the Reds.
E11 · Reconstruction (11)
Meta unleashes a vicious attack.
E12 · Reconstruction (12)
Church tries to explain his unusual condition to Wash.
E13 · Reconstruction (13)
The team tries to secure a vehicle for their upcoming assault on Command.
E14 · Reconstruction (14)
When the vehicle acquisition goes awry, Wash is forced to take matters into his own hands.
E15 · Reconstruction (15)
The team is forced to split up in order to infiltrate command.
E16 · Reconstruction (16)
Wash explains the origins of Project Freelancer while Church struggles with the images he's receiving from the Epsilon AI. Meanwhile, the Reds hatch a diabolical plan.
E17 · Reconstruction (17)
The Reds continue their industrial espionage while Church copes with recent revelations.
E18 · Reconstruction (18)
Under attack from Recovery agents, the Reds and Blues regroup and begin to hatch their final plan.
E19 · Reconstruction (19)
The Conclusion to Reconstruction: Agent Washington confronts the Meta and the Director of Project Freelancer.
Red vs. Blue: Recreation is the seventh season of the action-comedy series Red vs. Blue and is part of the Recollection trilogy. Buried beneath the sand is the answer to a mystery more dangerous than anyone could possibly understand. It's the perfect mission for a bunch of ragtag soldiers who don't know what they're doing anyway.
E1 · Don't Get Me Started
Sarge attempts to intimidate the Blues by announcing the Red's imminent attack. Grif reasons that killing Caboose would remove the point of waging war, as the Blue base has not received any reinforcem…
E2 · Free Refills
At Blue Base, Caboose appears to talk to Epsilon about his adventures in Blood Gulch with Sheila. Sarge is looking for Simmons so he can brief Red Team on his latest plan to wipe out the Blues. Sarge …
E3 · Visiting Hours
The Reds are out looking for Donut, heading over to Blue base. Donut confronts Caboose and tells him that he has an important message for Church from Tucker. Caboose quickly explains Church's true nat…
E4 · Catching Up
Donut tells Caboose about what happened to him after he was relocated from Blood Gulch, including his debriefing by the Counsellor of Project Freelancer. Donut had arrived at his new base and found a …
E5 · Local Host
After Washington hangs up on Caboose, Donut offers to help him with his project and mentions that the Red team's underground holo-room could be useful before returning to Red base. After another accid…
E6 · One New Message
Epsilon's storage unit suddenly opens up, and the figure of Delta is seen. He explains that Epsilon chose this form because Delta was the main source of information from Caboose's stories. Delta asks …
E7 · Bon Voyage
Outside the Red Base the team of Caboose, Sarge, and Grif prepare to leave for Donut's given coordinates while Grif questions the capabilities of their new jeep. After they leave, Simmons informs Donu…
E8 · Directions
Back at Blue Base, Simmons discusses the mess Caboose has made in his project to build a new body, and mentions how nobody has won the war because they waste their time building “stupid robots”, a com…
E9 · My House, From Here
Grif crashes the jeep into the vehicle driven by the person who was trying to guide them out. As Sarge berates Grif, it is revealed that Caboose was blown up by a mine and seemingly killed, but he sho…
E10 · Lay of the Land
Shortly after Simmons asks Lopez for explosives, Donut comes back from investigating Blue Base for parts, mentioning off-hand that Caboose took Epsilon with him. Simmons becomes upset, as returning Ep…
E11 · Dumb Cop, Bad Cop
While Grif and Sarge scavenge various jeeps for parts, Grif notes that all of the radios are either broken or have been completely ripped out, preventing them from calling Simmons. When Caboose sugges…
E12 · Well Hello
Caboose's sneaky antics have aroused suspicion among the Desert dig team.
E13 · Called Up
Tucker attempts to explain the situation to the Reds.
E14 · The Installation
Simmons and Lopez try to hold their ground, while the desert team members find themselves in shifting sands.
E15 · Watch the Flank
Epsilon Church takes charge of the escalating situation at Sandtrap, while the reds back at Valhalla have their hands full.
E16 · Retention Deficit
Church is having a little trouble with the "out of the box" experience.
E17 · Trust Issues
Things start to shake up on Sandtrap, while the Reds at Valhalla spring into action.
E18 · Hang Time
Church learns that with great power, comes great responsibility... also a wicked left hook.
E19 · Think You Know Someone
The Valhalla squad continue their escape attempts while the Reds, Aliens & Caboose all chase after CT in a three-way race to get control of Epsilon.
Red vs. Blue: Revelation is the eighth season of the action-comedy series Red vs. Blue and marks the end of the Recollection trilogy. As former alliances are betrayed and friends become enemies, the Reds and Blues find themselves in an impossible predicament; in order to save the universe this time, they can't be totally incompetent. While on the run, the two teams must find a way to put aside their past differences and figure out the mystery behind Project Freelancer once and for all.
E1 · For Those Of You Just Joining Us...
Medical Officer DuFresne (Doc) arrives at Valhalla after Simmons had requested a medic from Command. Doc is initially happy to meet Simmons again, but Simmons says that Donut needs his help. Doc notes…
E2 · Drink Your Ovaltine
As Sarge makes preparations to call Simmons to get his take on Epsilon Church's visions, Doc recovers and wakes up at the base with Simmons, who explains the details of Washington and the Meta to him.…
E3 · Upon Further Review
Doc informs Washington that the Meta is physically healthy, although having serious problems with his armor. In the desert, Tucker searches for the Reds and Epsilon Church, and guesses they must have …
E4 · Recovering One
Epsilon-Church finds the gap in the Valhalla wall caused by the warthog, and continues to follow the reds. At the base, Doc fires his medical scanner at the last second, blasting the Meta against the …
E5 · Fourth And Twenty
The Reds return to the desert to find Caboose being threatened by the aliens as a result of Epsilon-Church going missing. Tucker informs the aliens that the Reds took Epsilon in order to draw them off…
E6 · Towing Package
Washington and The Meta plan to interrogate Doc after they pull him out of the wall with an anchor but it does not go as they had planned, meanwhile The Reds and Caboose get visited by a memory of Del…
E7 · And Don't Call Me Shirley
Having set the piece of wall containing Doc back up vertically, Washington again attempts to interrogate him. After being repeatedly hit by the Meta and threatened to be shot, Doc reveals that Simmons…
E8 · Perusing The Archive
The episode starts with Church and Caboose entering the Freelancer base and having F.I.L.S.S activate the tutorial tour of the base upon Caboose's request. It turns out to be a Freelancer storage faci…
E9 · Backup Plans
Agent Washington and Meta are still trying to get Doc out of the piece of wall. They throw a couple grenades and it finally breaks and releases Doc. Meanwhile, the Reds have made it past F.I.L.S.S., t…
E10 · This One Goes to Eleven
F.I.L.S.S. starts to sound the alarms stating there is a security breach on level 'Alpha.' Tex soon chases the Reds out of the base and soon starts to beat up the reds and Simmons is separated from th…
E11 · Restraining Orders
Tex is bashing Church's original blue body with the Monitor body he had been using until recently. Caboose talks to F.I.L.S.S. who says he should use the "armor lock" function to get Tex to stop, whic…
E12 · Snooze Button
Church is in Recovery Mode since Caboose activated armor lock and disabled their movement (except him because his Mark V armor is out of date). Church and Tucker then get out of Armor Lock. While in S…
E13 · Battle of the Exes
Washington, the Meta and Doc gather near the Epsilon unit, which Washington realizes is empty due to the AI being moved to the eye-like body they saw in Valhalla. Doc, having not seen it, thinks Washi…
E14 · Reconfiguration
The Meta finishes configuring the old Epsilon unit into a capture unit. Out of curiosity, Doc asks Washington if they could track the Reds' trail, like heat signatures, footprints etc. But Washington …
E15 · Check Your Local Listings
Tex and Simmons are trying to obtain information from F.I.L.S.S. when Epsilon-Church walks in. When Church explains that Sheila keeps calling him the Director, Tex explains that there are no profiles …
E16 · Standardized Testing
After dispatching the guards by her lonesome, Tex and Epsilon-Church arrive at the Freelancer base. Church has another flash of Valhalla, and realizes he mixed the two locations up in his memories. Te…
E17 · Tenth Percentile
Informed by F.I.L.S.S. that the storage facility contains backups of Project Freelancer data, Simmons has her restore the Blue Army data. Grif peruses the records, which show that all the Red and Blu…
E18 · Rally Cap
Washington, Doc and the Meta arrive at the freelancer base where they discover Epsilon unconscious and fall into a trap set by Tex. Caboose learns of the recovery beacon and tries to get help, prompti…
E19 · Reunion
Wash start waking up after he was unconscious by Tex's attack. On seeing her approach, Wash crawling toward his weapon, but Tex stopping him. She asks him where's the Director, to which Wash says he d…
E20 · n+1
Finale to Revelation.
The ninth season of the action-comedy series Red vs. Blue. This season follows two different but connected storylines. The present storyline follows Epsilon Church as he relives memories from Blood Gulch in the AI Capture Unit from Season 8, but tries to fix them when the Reds and Blues aren't acting like themselves. The past storyline is set before the start of The Blood Gulch Chronicles, following the agents of Project Freelancer in their peak against a rogue UNSC faction.
E1 · Rounding Error
The episode begins with Church giving another monologue which is repeatedly interrupted by Tucker's callings. Church goes to the cliff where Caboose and Tucker are already waiting to spy on the Reds w…
E2 · The Twins
The episode begins where the last one left off, with the Director and the Counselor discussing the system. The view then goes to two UNSC soldiers patrolling. One of the soldiers is killed causing the…
E3 · Number One
North and South are saved by "Number One," and North gets wounded. In the meantime, Church gets shot by the Reds in order to say what he needs to say.
E4 · Evacuation Plan
Church tries to explain how things are supposed to be in Blood Gulch, but the Reds don't believe him. His sincerity even gets Grif to say something from inside the base, showing how he's changed since…
E5 · Realignment
The episode begins at the top of Blue Base. We see Church limping back to Blue Base. Caboose is standing at the door and greets Church. Church just gets mad about Caboose and Tucker not helping him wh…
E6 · Familiar Feelings
At Blue Base, Church tries to get information from Caboose about the special forces soldier. However, because of Caboose's stupidity, he gives up and leaves. Meanwhile at Red Base, Sarge and Simmons a…
E7 · Case File 01.045
While Wash tries to console Connie (Agent CT) after a failed mission, Tucker tries to teach Caboose and Church how the deal with women.
Sarge creates another Spanish-speaking robot (presumably Lopez) as the Reds discuss what duties the robot will have. During the conversation, a couple earthquakes happen. At the Blue base, Church, Tu…
E9 · Captive Audience
Simmons becomes jealous by all the attention Lopez is getting. However, Lopez questions the pattern of the recent earthquakes and decides to take matters into his own hands. Meanwhile, Epsilon still t…
E10 · Introductions
The new Freelancer, Agent Texas, battles Agents Maine, Wyoming, and York in a 3 on 1 training match, while the other fellow Freelancers watch and discuss the action.
E11 · Lifting the Veil
After an intense battle in the training arena, the 4 agents involved become injured, especially York. When the other Freelancers come to York's aid, a very furious Director walks in. Wash tries to exp…
E12 · Mid-Game Substitution
After being electrocuted, Simmons awakens inside the cave, only to see his ankle chained up and Lopez standing in front of him. In order to obtain more information on the earthquakes, Lopez tells Simm…
E13 · Planning the Heist
The Freelancers plan their mission to infiltrate the 100 story building.
E14 · Son of a Bitch
The Blue Team discuss which Red soldier they will kill, in order to even the teams. After much pointless discussion, Tex shoots a disguised Lopez, resulting in Lopez's body to be a mere head. Donut, t…
E15 · The Sarcophagus
Team A secure the Sarcophagus and make their great escape.
E16 · Hell's Angel
As Epsilon attempts to get some one-on-one time with Tex, Sarge comes up with a plan to deal with the seismic activity. Meanwhile, Team A moves on to the next phase of their plan.
E17 · Spiral
After fixing the tank, Tex talks to Church about her origins. Meanwhile, Team A fight their way out of the city streets in hold of the briefcase.
E18 · Labor Pains
In order to obtain a bomb, Grif harshly insults the Blues. As a result, Tex reveals her bomb to the other Blues. She uses the foul-mouthed bomb to get back at the Reds. Meanwhile, the Director and th…
E19 · Whole Lot of Shaking
As the seismic activity of the earthquakes begin to rise at an alarming rate in Blood Gulch, the Reds and Blues prepare for their imminent doom. Meanwhile, York and North Dakota discuss the recent cha…
E20 · Hate to Say Goodbye
As Blood Gulch begins to tear apart, Epsilon says his final goodbyes to Tex, now understanding her true purpose. He is suddenly, and unexpectedly, rescued by some familiar faces. Meanwhile, the Direct…
The tenth season of the action-comedy series Red vs. Blue. Season 10 concludes the dual storylines that started from Season 9. The past storyline will show the conclusion of Project Freelancers' quest to defeat a rogue Insurrection group and the loss of complete trust between the Freelancer agents and AIs. The present storyline picks up right where Season 9 left off, as Epsilon Church joins the Reds and Blues on Agent Carolina's quest for vengeance against the Director of Project Freelancer.
E1 · Revenants
As York and his A.I., Delta, attempt to pick a lock, Caboose and Sarge bring Epsilon up to date on recent events that led up to his escape.
E2 · Heavy Metal
Due to York's failure to open the "Ieader's hangar", Carolina and her team, consisting of: Washington, North Dakota, South Dakota, and C.T., infilitrate the main hangar of an Insurrectionist spacecraf…
E3 · Follow the Leader
As Carolina regroups the Reds and Blues, C.T. negotiates with the enemy. Meanwhile, the Freelancers travel to a new location, in order to locate the leader.
E4 · Turbulence
While the Reds and Blues make a pit stop at Zanzibar, the Mother of Invention battles it out with the Insurrectionist flagship the Staff of Charon.
E5 · The New Kid
After their return from their mission at the UNSC Space Recycling Station, North Dakota introduces his new A.I., Theta, to the other Freelancers. The Director soon after establishes a simulation test …
E6 · What's the "I" Stand For?
At the Wind Power Facility, Carolina and Washington continue their investigation on the Director's whereabouts and discuss his intentions on the use of the Freelancer A.I.s., while being watched by Tu…
E7 · Oversight
After discovering C.T.'s location, the Director sends Carolina on a mission to retrieve C.T.'s armor. Meanwhile, York, North Dakota, and Washington discuss the topic of the Alpha A.I.. At the Wind Pow…
E8 · Fall From Heaven
The Reds and Blues are on the road again, and Project Freelancer prepares for a little payback.
E9 · Fighting Fire
Fighting fire with fire.
E10 · C.T.
Project Freelancer sends in the big guns for some repo work.
E11 · Out of Body
The Reds and Blues make some interesting discoveries.
E12 · Out of Mind
Carolina faces past demons while Church rides shotgun...ish.
E13 · Greenish-Blue With Envy
The Reds and Blues return home. Meanwhile, Carolina attempts to obtain some additional A.I.
E14 · New and Improved
Carolina goes under the knife and prepares for her A.I. implantation.
E15 · Three's a Crowd
Carolina and Tex face off. Meanwhile, Sarge and Simmons come across some old friends.
E16 · Happy Birthday
Tex checks up on Carolina. Meanwhile, the Director performs some experiments on the Alpha, in order to create his latest A.I. program.
E17 · Remember Me How I Was
Epsilon attempts to get some answers from Carolina. Meanwhile, Tex discovers some interesting information.
E18 · Change of Plans
The Reds and Blues quarrel with Carolina and Epsilon about their plans to kill the Director.
E19 · Party Crasher
Agent Texas initiates her attack on Project Freelancer.
E20 · Reckless
Epsilon and Carolina arrive at the Director's secret location. Meanwhile, the Reds and Blues get a pep talk from Doc.
E21 · True Colors
The Reds, Blues and Carolina have their ultimate battle against the army of Tex robots.
E22 · Don't Say It
Carolina and Epsilon confront the Director and come in terms with their past.
The eleventh season of the action-comedy series Red vs. Blue. For more than a decade, the hapless, helpless and occasionally hopeless anti-heroes of the Halo universe -- the Reds and Blues -- have fumbled their way from one adventure to another. They have survived aliens, Freelancers, evil artificial intelligence programs, and secret government conspiracies. But now that they have been shipwrecked in a mysterious canyon, they will have to work together to survive the greatest foe of all...themselves.
E1 · One-Zero-One
In an unknown location, Washington is heard creating a journal entry. Admitting that it has been a while since doing one, Wash decides to get up to speed: he recalls the corruption of Project Freelanc…
Wash and Caboose leave for Blue base to confront Tucker. Meanwhile, the Reds discuss a dilemma about their base.
E3 · Barriers to Entry
Sarge lays down a few ground rules regarding his personal space, while Wash comforts a sad Caboose.
E4 · Heavy Mettle
While depressed over the departure of his best friend, Caboose comes across something mysterious.
E5 · A Real Fixer Upper
As Washington and Tucker begin work on the communications tower, Sarge activates Red Team's newest addition.
E6 · S.O.S.
The Reds and Blues work together to repair the communications tower. Afterwards, Caboose introduces his new friend.
E7 · Can I Keep It?
The Blues get acquainted with Caboose's robotic pet Mantis, Freckles. Meanwhile, Sarge orders Grif and Simmons to recon on Blue Team.
E8 · The Grass is Greener. The Blues are Bluer.
Grif and Simmons execute their reconnaissance on Blue team.
E9 · A House Divided, Then Multiplied
Sarge overreacts over Simmons' departure and prepares a counterattack. Meanwhile, Washington and Tucker butt heads.
E10 · Long Live the King
Tensions arise between the Red and Blue teams.
E11 · Worst Laid Plans
While Caboose gets accustomed with his new position, the Reds divulge a plan to eliminate Freckles.
E12 · Finders Keepers
Sarge, Grif, and Doc discover some interesting things inside the ship.
E13 · +1 Follower
Simmons brings a source of social media to the canyon, while Lopez and Lopez 2.0 are given important information.
E14 · Reconciliation
Donut cleans the Red base, while Wash and Tucker have a discussion over leadership.
E15 · Neighborhood Watch
Wash gives Caboose a present, while the Reds complete their construction on their Mantis.
E16 · FAQ
Felix, the orange soldier, tells the Reds and Blues about where they landed and why it was so important for him to find them.
E17 · Ready...Aim...
The Reds and Blues begin fortifying their defenses for an imminent attack. Meanwhile, Lopez 2.0 gets a dastardly plan.
E18 · Fire
The Reds and Blues engage in a fierce battle against Locus and the Federal Army.
E19 · Lost But Not Forgotten
Tucker, Caboose, Grif, and Simmons join the New Republic army in order to rescue their friends.
The twelfth season of the action-comedy series Red vs. Blue. Shipwrecked, separated and still sort of... dumb. The Red and Blue soldiers of Project Freelancer are continuing their misadventures on Chorus. With their leaders captured, Tucker, Grif, Simmons, and Caboose now find themselves caught in the middle of a planet-wide civil war, and if they want to save their friends, they'll have to lead a hopeless army of rebels to victory. Between alien artifacts, subpar subordinates and mysterious mercenaries, the heroes of Blood Gulch have got their work cut out for them, and they really hate work.
The infiltration of a mining facility goes haywire for the New Republic.
E2 · Hit and Run
Felix and Tucker take a group of Republic soldiers to blow up a Federal Army outpost.
Kimball makes a deal with the Reds and Blues to assemble a small team in five days to go rescue their friends before they are moved to the capital.
The Reds and Blues run into problems while forming their elite rescue team.
E5 · Training Daze
The Reds and Blues begin their training with their chosen recruits.
E6 · Reflections
Kimball talks to Tucker about Felix's past and his connection to Locus.
E7 · Self Assessment
The Reds and Blues begin their rescue mission ahead of schedule without the recruits.
E8 · Thin Ice
The Red and Blue captains arrive at the compound and attempt to break in.
E9 · The Federal Army of Chorus
Weeks before their encounter with their friends, Wash, Sarge, Donut, and Lopez discover the Federal Army of Chorus' true intentions.
E10 · Cloak and Dagger
Together once again, the Reds and Blues learn the truth about Chorus' conflicting factions and come up with a solution to end the war. However, they are unexpectedly attacked.
E11 · Long Time No See
Weeks before rescuing their friends, Carolina and Epsilon infiltrate an F.A.C. Munitions Plant in order to obtain data from a team of mercenaries.
E12 · The Reunion
Now reunited, Carolina and Epsilon inform the Blood Gulch Crew on the Mercenary team and the group plan out their next move.
E13 · Catch Up, No Mustard
The Blood Gulch Crew further analyze the manufactured alien tech.
E14 · Crash Site Crashers
The Blood Gulch Crew search the two halves of the UNSC ship at crash sites Bravo and Alpha.
E15 · Accentuate the Interrogative
After nearly being ambushed by a space pirate, the Blood Gulch Crew interrogate the enemy.
E16 · Out of the Frying Pan
The Federal Army of Chorus and the New Republic prepare for their upcoming battle.
E17 · Multiple Choice
The Reds and Blues ponder on whether to accept Felix and Locus' deal. Meanwhile, the New Republic infiltrate Armonia.
E18 · Fed vs. New
The Blood Gulch Crew take on the Space Pirates, while the Federal Army and the New Republic battle it out.
E19 · You Know Who We Are
After having the Feds and Rebels come to a truce, the Blood Gulch Crew uncover the secret behind the identity of Control.
The sim-troopers of Blood Gulch have seen their fair share of insanity over the years, but they’ve never faced anything quite like this. Stranded on the planet Chorus, the Reds and Blues must convince two enemy armies to join forces or suffer complete annihilation at the hands of a bloodthirsty war lord. As the final installment in the critically acclaimed Chorus Trilogy, Red vs. Blue: Season 13 is as hilarious as it is thrilling. Between deadly mercenaries, alien artifacts and old rivalries, our hapless heroes are in for the fight of their lives in the longest running sci-fi/comedy series in American history, Red vs. Blue.
E1 · Prologue
The space pirates raid the UNSC Tartarus for prisoners to recruit into their ranks
E2 · Capital Assets
Grif searches for Kimball in the crowded city of Armonia, showing off just how much life has changed on Chorus since the civil war ended.
E3 · What's Yours is Ours
The Blood Gulch Crew seek help from Dr. Grey in order to gain more information on the alien temple.
E4 · Tourist Trap
Tucker, Sarge, Caboose, and Doctor Grey investigate the alien artifact left by the Space Pirates.
E5 · No Fighting in the War Room
The Reds and Blues plan their next move after the activation of the alien temple.
E6 · Along Came a Spider
The Blood Gulch Crew, Rebels and Feds head out on their missions, while the Chairman has a talk with Locus and Felix.
E7 · Locus of Control
The space pirates take a deeper look into the jungle temple, while Sharkface creates a new look for himself.
E8 · Test Your Might
Carolina, Dr. Grey, and the Blues discover secrets at the energy portal.
E9 · You Better Watch Out
The Away Team has questions, Santa has answers… and a ridiculous name.
E10 · Temple of the Key
Both squads attempt to find a way out of their current situations.
E11 · Dish Best Served
Carolina battles Sharkface while the assault team execute their getaway.
E12 · Off - Key
Felix pursues a fleeing Doyle in order to obtain the key.
E13 · The Thin Fed Line
The Reds and Blues attempt to unite the Feds and Rebels while Carolina has a word with Epsilon.
E14 · Counseling
The Reds and Blues have Doc hold a counseling session to try and improve Doyle and Kimball's relationship while Locus asks Counselor about the Meta.
E15 · Armonia, Part 1
The Space Pirates attack Armonia, forcing the Reds and Blues to make a swift getaway plan.
E16 · Armonia, Part 2
The Reds and Blues must make a sacrificial choice in order to escape the Capital.
E17 · All or Nothing
The people of Chorus have lost so much. If they don't act soon, they'll lose everything.
E18 · Great Destroyers
It's the rematch of the century. Place your bets.
E19 · The End is Near
The Freelancers have done their part. Now it's up to the Reds and Blues to finish it.
E20 · The End
One final push.
Rather than focusing on one story, RED VS. BLUE SEASON 14 is a collection of numerous short stories, focused on characters both old and new, produced in a variety of styles, and presented by everyone’s favorite computer program: VIC. Rooster Teeth has teamed up with writers and directors from around the country to give each piece a unique voice, and the results range from hilarious to action-packed, and everything in between! 2D animation, 3D animation, stop-motion, live-action, and machinima in just about every Halo engine to date are all packed into this movie! The Red vs. Blueniverse is ready to bust open, so what are you waiting for?!
E1 · Room Zero
A team navigates a perilous, kilometer-long tunnel. Their mission: rescue Sarge and Tex from captivity, but Room Zero presents unexpected challenges.
Basic training gets chaotic as three recruits face unexpected challenges. Their insubordination leads to a dangerous recon mission. Will they learn to cooperate and complete their objective?
E3 · Fifty Shades of Red
Several Red soldiers compete for Sarge's position. A series of intense tryouts tests their communication and leadership under pressure, including a bomb defusal exercise.
E4 · Why They're Here
Captain Flowers orchestrates a complex operation, securing a crucial element for a remote simulation.
E5 · The Brick Gulch Chronicles
The Reds and Blues' latest adventure involves a surprisingly philosophical discussion about existence, interwoven with a birthday surprise gone wrong. Their search for a gift leads them on a frantic q…
The Reds of Blood Gulch Outpost #1 aren't the only soldiers in the galaxy hunting down dirty Blues.
E7 · Invaders from Another Mother
Red Army Unit FH57 has stumbled upon Blood Gulch. Their primary directive? Destroy all the Blues. Their game plan? Terrible.
E8 · The #1 Movie in the Galaxy: 3
The stunning conclusion to the epic trilogy nobody ever asked for.
E9 · Club
Paint the town red.
E10 · Call
Complications may arise.
E11 · Consequences
There are no rewards or punishments.
E12 · Fight the Good Fight
Attention soldiers! The [ENEMY COLOR] Army is upon us! Only YOU can stop them! Join the [FRIENDLY COLOR] Army today!
E13 · Meta vs. Carolina: Dawn of Awesome
The top of the Freelancer leader board is taking on the scariest mute in the galaxy. All bets are off! It's time for a DEATH BATTLE!
E14 · Grey vs Gray
Tensions run high between mortal enemies! Locked in a room with each other, they will have to put aside their differences to escape. Little do they know, they might have more in common than they think…
E15 · Caboose's Guide to Making Friends
Friendship is a deep and multi-layered concept... that Caboose will happily teach you everything about.
E16 · Head Cannon
Towards the end of the Blood Gulch Chronicles, Omega made his way into the minds of several of the Reds and Blues... and what he saw cannot be unseen.
E17 · Get Bent
While trapped inside the Epsilon Storage Unit, Church relived multiple iterations of his memories in an attempt to reunite his ex-girlfriend, Tex. Every iteration was different... but those difference…
E18 · Red vs. Blue: The Musical
New weaponry sparks an unexpected song-and-dance number as the Reds and Blues debate names.
E19 · Red vs. Blue: Mr. Red vs. Mr. Blue
Everyone talks about the great adventures of the Reds and Blues, but have you ever stopped to think about what they did in their down time? It's really... really stupid.
E20 · Red vs. Blue: RvB Throwdown
The battle between the Reds and Blues won't be fought with traditional weaponry... it will be fought with the sickest of beats and the most wicked of rhymes.
E21 · The Triplets
The agents of Project Freelancer were the best of the best, but even the best have their worst.
E22 · The "Mission"
Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know what they're doing.
E23 · Immersion: Warthog Flip
Since the beginning of Blood Gulch, the iconic UNSC Warthog could be flipped with the push of a button... But surely it's not that easy.
E24 · Red vs. Blue vs. Rooster Teeth
After years travelling the galaxy and going on all sorts of adventures, it's finally time for the Reds and Blues... to meet their makers.
The award-winning, longest-running web series Red vs Blue returns with a vengeance with Red vs Blue Season 15 . A series of violent attacks across human space has people demanding answers. Who are these Reds and Blues? And why are they so bloody ruthless? One reporter sets out to uncover the truth, determined to find out why the once beloved Reds and Blues have turned so malicious, taking her on a galaxy-spanning adventure filled with many twists and turns.
E1 · Prologue
In the wake of a violent assault on a UNSC supply depot, one reporter is determined to find out the true motivations of its colorful attackers: a villainous gang known as the Reds and Blues.
E2 · The Chronicle
IDA Reporter Dylan Andrews begins her search for the Reds and Blues in Blood Gulch Canyon with the help of a new cameraman.
E3 · The Mother of Destruction
The search for the Reds and Blues takes Dylan and Jax to the crashed remains of Project Freelancer. While Dylan struggles to justify her continuing search against a lack of progress, a break in the st…
E4 · Chorus Lessons
Dylan's search concludes on the Planet Chorus, the last known hang out of the Reds and Blues before they vanished and embarked on a galactic crime spree. Stonewalled by an administration that doesn't …
E5 · Previously On
Investigative Journalist Dylan Andrews sits down with the notorious Reds and Blues to finally hear the full story of their actions since Chorus.
E6 · Reacts
The message sent by Kimball spurs the Reds and Blues into immediate action. Tucker and Caboose leap to the rescue, while Carolina and Washington urge caution and patience. Meanwhile, Red Team gets wei…
On the search for Church, the Reds and Blues face their deepest fears in a haunted city.
E8 · A Fistful of Colours
It's all been leading to this. On a desert planet in the middle of nowhere, the Reds and Blues find themselves face to face with the truth of their colorful imposters. The truth is revealed, and it's …
E9 · Rigged
The Reds and Blues get to know the Blues and Reds better and discover a familiar face among their ranks.
E10 · Battlescars
Agents Carolina and Washington have successfully followed the trail of missing Freelancers to the beach house of a former associate, Agent Illinois. While digging through their past hasn't yielded any…
E11 · Belly of the Beast
Blocked by the Reds and Blues, Dylan decides to try and seek answers on her own. Sarge finally gets a shot at stardom.
E12 · Blue vs. Red
In a box canyon in the middle of nowhere, two teams are locked in a stalemate over a game of capture the flag. This is Blue vs Red, the Desert Gulch Chronicles.
E13 · Blue vs. Red - Part 2
A pair of Freelancers break the stalemate in the action-packed finale of the Desert Gulch Chronicles.
E14 · True Colors
The Reds and Blues begin to suspect their colorful counterparts of sinister designs.
E15 · Objects in Space
With the fate of the Reds and Blues hanging in the balance, one robot boldly goes where no one has gone before.
E16 · Grif Does A Rescue
Sarge finally gets his wish as the Blues and Reds deal with an unexpected intruder. The gang learns the hard truth about a lost teammate.
E17 · Quicksave
Free from their confinement; Carolina, Washington, and Locus make plans for the gang's escape. Sarge struggles with difficult orders.
E18 · Desolation
The Reds and Blues are shaken in the aftermath of their daring escape. Dylan phones a friend for answers about Loco's crazy machine.
E19 · Red vs Red
It's all out war between the Reds and Blues and their evil counterparts. The gang must overcome terrible odds to stop Temple before it's too late.
E20 · Blue vs Blue
It's Red vs. Red and Blue vs. Blue in the action-packed penultimate episode of Season 15. Temple is on the verge of accomplishing his sinister goals and there is only one group of primary-colored sold…
E21 · Epilogues
Season 15 concludes with a mysterious visit from an old friend. Dylan finds her ending.
The award-winning, longest-running web series Red vs. Blue returns with season 16. Picking up in the moments after the conclusion of season 15, Red vs. Blue returns with a new saga, pitting the characters against powerful new foes and launching them back into an epic adventure unlike any other in the show’s history Red vs. Blue is back! A simple trip to lunch triggers an epic quest full of new enemies, allies, betrayals, and stuffed crust in… ‘The Shisno Paradox,’! Red vs Blue returns with the opening chapter of a brand new saga. With the present and future in peril, the Reds and Blues only have one place to go...
E1 · The Shisno
The beginning of a new adventure for the Reds and Blues picks up right where the last one left off - a conversation about where to get lunch. Unbeknownst to our heroes, powerful forces have taken an i…
E2 · Incendiary Incidents
The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throws all their plans in peril.
E3 · Lost Time
Adrift in time and space, the Reds and Blues attempt to make sense of Donut's cryptic message. Sarge reopens old wounds. Caboose has a time machine.
E4 · Sis and Tuc's Sexellent Adventure
Tucker and Sister go on a side quest to settle a romantic argument. Grif yells at children.
E5 · Headshots
Sarge and Simmons take their new Red Team recruits on a mission to settle an old score. Powerful forces meet on Starseeds to discuss the Reds and Blues.
E6 · A Pizza the Action
Grif and Doc struggle to invent pizza. Tucker and Sister get wasted.
E7 · It Just Winked At Me
Two of the Reds and Blues engage in mortal combat against King Atlus' champion. Huggins says hi.
E8 · Recovery
On the planet of Chorus, Agent Carolina helps Washington with the final stages of his recovery. Meanwhile in the distant past, Grif attempts to put down roots.
E9 · Walk and Talk
Agents Carolina and Washington visit with Dylan's time travel expert. Grif gets his steps in.
E10 · Caboose's Travels
Caboose shares his vacation photos. In the distant past, the King of England receives an unexpected guest.
E11 · Sword Loser
Huggins makes her plea to the Cosmic Powers. Grif's wish comes true.
E12 · Docudrama
The Reds and Blues reunite behind the scenes of Jax's movie production. Grif attempts to wrangle cats.
E13 · A Time For Hammers
The Cosmic Powers reveal the mythic origins of their war against Chrovos. The Reds and Blues learn their part in the battle to come.
E14 · Lights Out
Tucker struggles to cope with the truth about Washington. A sleeping giant wakes.
E15 · Paradox
In the season finale of the Shisno Paradox, Carolina leads the Reds and Blues in a time travel rescue mission to save Agent Washington.
It took two seasons for the Reds and Blues to break the universe, but they’re about to discover that things can always get worse. The flow of time is in disarray now that Chrovos has been freed from their old prison, and the Reds and Blues are unwittingly trapped, reliving their past memories. Fortunately, there’s still one person in the universe who can do something about it: Donut. Thanks to his quick thinking, Donut manages to trap Chrovos in a temporary cell, but it won’t hold for long. Chrovos’ lackey, Genkins, travels through time with the Reds and Blues and changes the events of their history, creating cracks in an increasingly fragile timeline. If Donut can’t find a way to snap his friends out of it, Chrovos will truly be free and life as we know it will be rewritten.
E1 · A Stitch in Time
After the paradox destroys time, The Reds and Blues are forced to relive their pasts on loop while Genkins tries to create more paradoxes to help Chrovos escape her new confinement by Donut.
E2 · Everwhen
Donut travels through time to try and save his friends from being trapped in the Singularity.
E3 · Schrödingin'
After tracking down Washington's location, Donut tries to recruit him into helping him save the other Reds and Blues.
E4 · Breaching the Torus
Donut and Washington attempt once again to save the other Reds and Blues, while Genkins does everything in his power to stop them.
Washington attempts to track down Carolina in the past and convince her to come with him to Blood Gulch to reunite with the other Reds and Blues.
Donut and Washington succeed in restoring the Reds and Blues and blow Genkins cover.
E7 · Limbo
Donut brings the other Reds and Blues up to speed, while they question his reliability.
E8 · Finally
The Reds and Blues begin to undo Genkins meddling while he is severely outnumbered and hopeless to stop them.
E9 · Succession
Washington braces himself for a sacrifice he has to make while Genkins resorts to drastic measures to stop the Reds and Blues.
E10 · Killing Time
The Reds and Blues try to find a way to stop Genkins before he can break time, while Genkins falls down further into Insanity.
E11 · Omphalos
The Reds and Blues are forced to live through their worst fears while Donut tries to find a way into the labyrinth to save his friends.
E12 · Theogeny
Donut and Doc liberate the Reds and Blues from the labyrinth and prepare for the final confrontation with Genkins, however they may soon discover the truth about Chrovos past along the way.
When a mysterious syndicate leader known only as Zero seeks an Ultimate Power, a new ragtag team of misfits called SHATTER SQUAD must work together to save the galaxy. Can our bright-eyed and bushy-tailed heroes put their differences aside before Zero can complete his diabolical mission?
E1 · Viper
Before Washington can secure a strange alien artifact, a mysterious syndicate known as Viper attacks his base. Meanwhile, Shatter Squad races to pick up a new recruit.
E2 · Recovery
Carolina acquires a new team in Shatter Squad; do they have what it takes? Zero and Phase track the coordinates to an ancient temple. What lies inside? There's only one way to find out.
E3 · Duo
While investigating the incident at Falcon Base, West and Raymond encounter a formidable foe. Shatter Squad prepares to go head to head with Viper.
E4 · Encounter
Failing on all fronts, Shatter Squad is at odds with themselves as they reflect on their battle with Viper.
E5 · Sideways
Shatter Squad races to a secluded Fort Operating Base. The Mission: Protect Lavernius Tucker and prevent his sword from falling into the clutches of Viper.
E6 · Shattered
West reveals more about his past while Shatter Squad licks their wounds. Zero gives the team one final taunt.
E7 · For Power Pt. 1
Zero is moments away from achieving the ultimate power! Can Shatter Squad stop him in time? The clocks ticking...
E8 · For Power Pt. 2
Locked in the deadliest fight of their lives, does Shatter Squad have what it takes to save the fate of the World?
Follow the wacky misadventures of Shatter Squad in this Red vs. Blue detour series of machinimated, slice-of-life shorts.
E1 · Shatter Squad Needs a Pet
Agents Raymond and One call the team together for a very important meeting to discuss bringing in Shatter Squad’s newest member: a pet.
The Squad stages an intervention with spooky results.
E3 · Walk & Talk
Remember when this show was about a bunch of ragtag misfits walking and talking about life's greatest mysteries?
E4 · Beach Episode
Raymond cooks up a budget-conscious outing for the entire family.
E5 · Freaky Friday
The ever-bickering Phase and East are forced to spend some time in each other’s shoes, literally. Spoiler alert: they hate it.
E6 · The One With the Escape Room
It's exactly what we said it is.
E7 · Phase's Reputation
Please don't start rumors.
E8 · The Unbearable Lightness of Zero
How does a power-hungry megalomaniac start his day? Shatter Squad has a plan to take down Viper, the only question is when to strike!
E9 · Buzz-Kill
Close the door! You're lettin' in bugs!
E10 · Special Guestmas
We wish you a special guestmas!
E11 · Hard Boiled
Murder! Suspense! Intrigue! Breakfast for dinner...