

During the mid-22nd century, a century before Captain Kirk's five-year mission, Jonathan Archer captains the United Earth ship Enterprise during the early years of Starfleet, leading up to the Earth-Romulan War and the formation of the Federation.
7.2
Avg Rating
97
Rated Episodes
8.5
Best: S3E8
6.0
Worst: S4E22
Twilight
S3 E8
Shockwave (1)
S1 E26
Dear Doctor
S1 E13
These Are the Voyages...
S4 E22
Rogue Planet
S1 E18
Extinction
S3 E3
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Captain Jonathan Archer, son of the warp engine pioneer Henry, assembles a crew and takes the new starship Enterprise out into the heavens.
The Enterprise, under Captain Jonathan Archer, sets off on its maiden voyage with a mission to return a wounded Klingon to his people.
Captain Archer wants to convert curiosity into deeds and decides to enter a ship floating in space. Hoshi has trouble adjusting to life on Enterprise.
Archer sends an away team to a habitable, luscious planet for observation. But when a storm occurs, the team begins to experience paranoid delusions.
When Trip is dispatched to assist a Xyrillian ship with its power source problems, he is delighted to have a friendly encounter with one of the ship's female engineers. However, shortly after returnin…
The Enterprise crew alters course to investigate the mystery of Terra Nova, a legendary Earth colony whose inhabitants mysteriously disappeared decades ago. But when they arrive, they confront descend…
Enterprise visits an ancient Vulcan spiritual sanctuary, despite T'Pol's concerns that her human colleagues will be an awkward and disruptive presence there. Upon landing, they discover that the monas…
A Vulcan starship interferes with Archer's probe of an oversized comet.
Captain Archer and the crew discover a fully inhabited, civilized though less advanced Earth-like planet. Disguised to look like its inhabitants, they pay the planet an exploratory visit where they le…
The Enterprise crew is dispatched by Starfleet Command to assist Fortunate, a human freight vessel that has been attacked by Nausicaan pirates. On arriving, they are surprised to find that Fortunate's…
When the Enterprise comes in contact with an alien vessel transporting stargazers to observe a spectacular stellar event, Archer invites them aboard the ship not realizing that Silik, a Suliban enemy,…
When Enterprise is attacked by an unidentified enemy ship, the crew must work frantically to get their new phase canons to operate. Meanwhile, the captain charges Hoshi with finding out Malcolm's favo…
The crew discovers a new planet with two races, one in desperate need of medical and scientific assistance. In the course of trying to help, Dr. Phlox recalls his own Denobulan past to address the eth…
While investigating a gas giant, Enterprise comes across a damaged vessel hovering in the atmosphere, and T'Pol, Hoshi and Malcolm board the vessel to investigate. However, once aboard, they are ambus…
Archer and the crew are disappointed to discover that T'Pol has been ordered by the Vulcan High Command to leave Enterprise--and equally frustrated at her seeming indifference to leaving their ranks. …
Tucker and Reed set out on a mission in a shuttlepod, as Enterprise is busy investigating an asteroid field. Disaster strikes while the pair are away, leaving the shuttlepod damaged and the warp drive…
Enterprise encounters a group of Vulcan civilians who have split off from the normal way of Vulcan life in an effort to explore their emotions. T'Pol is disturbed by the new visitors and warns the Cap…
While exploring an uncharted planet, Enterprise crew members encounter a group of aliens who are hunting down indigenous creatures for recreation. During their exploration, Archer is mesmerized by vis…
Enterprise encounters Ferengi pirates who use a booby-trapped artifact to gas the crew into unconsciousness, then pillage the ship for treasures. But they haven't counted on Tucker, who happens to be …
While exploring a crashed vessel on a desolate planet, the Enterprise crew is haunted by some ghostly figures, and they encounter an alien race that has survived despite insurmountable odds. Trip help…
While exploring a planet, Archer and Mayweather enter a “military zone” and are detained in an internment prison by an alien race called Tandarans, who are at war with the Suliban. While the Enterpris…
A strange, alien creature comes aboard Enterprise, and captures several crew members in its cocoon-like web. With her crewmates' lives in jeopardy, Hoshi faces her biggest challenge yet, in trying to …
Enterprise is sent to the planet Mazar to pick up a Vulcan ambassador who has been expelled for misconduct.
When Archer and Trip are invited to a desert-like planet by an alien leader, they discover he is a terrorist who has lured them there under false pretences. Meanwhile, T'Pol, while in command, faces a…
Archer, Hoshi, Travis, Malcolm and Trip have decidedly different experiences during shore leave on Risa. Meanwhile, on Enterprise, Phlox enters his annual hibernation cycle.
Starfleet orders Enterprise to return home when the crew seemingly causes the destruction of an alien planet. However, a visit from Crewman Daniels leads Archer to believe that this disaster was the p…
In one short year, Jonathan Archer, captain of the starship Enterprise NX-01, has made a name for himself and his crew, both with his Starfleet superiors and perhaps less favorably with mankind's alien neighbors.
Daniels and Archer must find a way back to the 22nd century in order to make sure history plays out as it should. Meanwhile, on board Enterprise, the Suliban have taken over the ship, but Reed, Trip, …
After Archer and Trip become curious about a visit she made to a Pennsylvania mining town called Carbon Creek, T'Pol explains to them that Vulcans actually had their first contact with humans in 1957.…
When attempting to explore a new planet, Enterprise triggers a cloaked mine. While the crew deal with the resulting damage, it's discovered another mine is stuck to the hull. During Reed's attempt to …
Suffering from damage inflicted in the Romulan minefield and unable to complete repairs on their own, Archer orders a distress call to be put out. A response leads Enterprise to a repair station, whic…
Archer spends a night in sickbay with Dr. Phlox after Porthos contracts a deadly virus on the Kreetassan homeworld. Crew members suspect Archer's increased stress level is due to Porthos' illness, but…
In need of fuel, the Enterprise arrives at a Quonset mining colony for deuterium supplies. They discover that Klingons are forcing the colonists to give up all their deuterium. Archer and the rest of …
Archer, Mayweather and T'Pol travel to an arctic world to apprehend a fugitive, when T'Pol is contacted by Vulcan High Command. The mission takes a dangerous turn when T'Pol begins having flashbacks t…
Archer and Reed return to a pre-warp society, that is on the verge of war, to recover a lost communicator from an undercover survey mission.
While Enterprise is surveying a black hole in a trinary star system, the stellar phenomenon causes strange effects on the crew.
Hoshi experiences her first transporter experience and strange aftereffects lead her to believe she wasn't reassembled correctly.
Trip boards an alien cargo vessel to help repair a stasis pod, which holds a beautiful woman in suspended animation. When the woman accidentally wakes up, she reveals she's not a passenger, but a pris…
When a lethal neutronic storm approaches faster than Enterprise can escape, the crew take shelter in the maintenance shafts inside the warp nacelles. They also provide refuge to a group of aliens, who…
During a solo test mission on Shuttlepod One, Trip is attacked by a territorial alien and forced to land on the night side of a moon. As he tries contacting Enterprise, he discovers his alien foe has …
Enterprise visits a planet where an Interspecies Medical Exchange conference is being held. Dr. Phlox tries to obtain research on a terminal disease from the Vulcan contingency, without revealing T'Po…
Both the Vulcans and the Andorians make a claim to a small planet and military conflict soon erupts. As the fighting goes on, the Vulcans announce they are willing to discuss cease fire terms. However…
The Enterprise crew find a small craft drifting in space and are surprised to find it contains a human corpse. More questions arise when the Suliban and Tholians make claims to the craft.
Archer and Tucker are arrested and placed on a prisoner transport heading for a penal colony, Canamar. They won't have a chance to correct this error, as one of the inmates plots a takeover of the shi…
Noncorporeal aliens possess the bodies of the Enterprise crew.
In a Klingon tribunal, Archer stands accused of aiding fugitives of the Empire and faces death if found guilty.
Mayweather discovers his father has died and that things on his old home, the E.C.S. Horizon, have greatly changed.
When militants take over a world, the Enterprise crew move to evacuate Denobulan geologists that are deep underground. Meanwhile, Phlox has to save a dying Antaran that refuses treatment due to the hi…
The Enterprise crew makes first contact with the Vissians, a species with three genders. Trip meets one of the species' third gender, known as Cogenitor, and learns how badly Vissians treat all Cogeni…
The remnants of an alien ship and two frozen cybernetic bodies are uncovered in the arctic by a research team. These aliens soon thaw out and flee Earth, taking the research team with them. Starfleet …
Archer tells T'Pol the story of when he and a rival named A.G. Robinson were in competition for breaking the Warp 2 barrier.
Archer learns the Klingons have put a price on his head when he is captured by a Tellarite bounty hunter. As Enterprise pursues, a virus causes T'Pol to go into premature Pon Farr.
An alien race known as the Xindi launch an attack on Earth, causing great casualties and massive damage. As Enterprise heads back home, an unlikely source informs Archer about the Xindi and that their…
After a devastating attack on Earth kills seven million people, Captain Archer and the crew of the NX-01 venture into the Delphic Expanse to seek out those responsible.
Captain Archer and his crew set out to gain information about the mysterious and antagonistic Xindi race.
Enterprise starts experiencing effects of the spatial distortions pervading the Delphic Expanse, and falls victim to predatory aliens.
On a mission to investigate an abandoned Xindi vessel on a jungle planet, Archer, Reed and Hoshi succumb to a virus that mutates them into a primal life form.
The NX-01 gets closer to a showdown with the Xindi when Captain Archer takes on an enigmatic passenger: a beautiful slave named Rajiin.
When Enterprise responds to a distress call from a Vulcan ship stranded in the Delphic Expanse, Archer and his boarding team are attacked by insane zombie-like Vulcans.
A powerful telepath makes contact with Hoshi and offers to help Enterprise find the Xindi ... for a price.
Archer, Reed and Major Hayes infiltrate a Xindi-Sloth industrial colony to learn more about the weapon of mass destruction that will be used against Earth.
A spatial distortion leaves Archer unable to form any new long-term memories. Years in the future, he wakes up one morning and is stunned to learn the outcome of the human-Xindi conflict.
When a settlement of humans living a 19th-century Western lifestyle is discovered on a Delphic Expanse planet, Archer and crew set out to learn how they got there.
When Trip suffers a catastrophic injury, his only hope for survival is a transplant from a "mimetic symbiont" which Phlox grows from one of his exotic creatures.
Archer and T'Pol travel back in time to 2004 Detroit to stop a Xindi plot.
Religious zealots hijack Enterprise to use it as a weapon against the enemies of their faith.
An Andorian ship led by Commander Shran arrives in the Delphic Expanse to help Enterprise hone in on the Xindi super-weapon.
Archer finds himself face-to-face with Degra, the designer of the Xindi superweapon, and tries to get him to reveal its location.
As Archer tries to unravel the mystery of a rescued alien, long-simmering feelings explode among his senior officers.
The fate of Enterprise is in Dr. Phlox's hands as the rest of the crew must be induced into a coma in order to survive a trans-dimensional disturbance.
Archer goes to extreme lengths to save an abandoned nest of Xindi-Insectoid eggs ready to hatch.
Archer sets out on a suicide mission to destroy the Xindi superweapon as Enterprise faces a brutal attack.
While dissension among Xindi ranks festers, Enterprise tries to recover from a devastating attack.
Two high-ranking Xindi offer to stop the launch of their superweapon if Archer can prove they've been manipulated. Meanwhile, the crew mourns their lost mates.
An attempt to use a Xindi subspace corridor leads the Enterprise crew to a bizarre encounter with their own descendants.
Archer and Hoshi stand before the Xindi Council as T'Pol and Reed lead a team into the heart of a Sphere.
With help from Xindi allies, the Enterprise crew attempts to stop the arming of the Weapon aimed toward Earth.
Archer puts his life on the line in a risky gambit to intercept the Xindi superweapon and disarm it from within.
Upon returning home after preventing a second Xindi attack, Enterprise explores cultural shifts on Vulcan; forges alliances with Earth's neighbors in the face of Romulan aggression; deals with a plague inside the Klingon Empire; explores the Mirror Universe; and overcomes xenophobic elements to lead an interstellar community.
Archer and the NX-01 find themselves in Earth's past, with events of World War II altered by the Temporal Cold War.
With Silik's help, Archer hones in on the temporal operative who altered Earth's past and threatens to destroy all of time.
Once the NX-01 finally returns to Earth, the weary crewmen face repercussions of their journeys, both positive and negative.
When genetic supermen left over from the Eugenics Wars hijack a Klingon ship, Archer must rely on their creator, the criminal Dr. Arik Soong, to help hunt them down.
Arik Soong leads his band of Augments to a medical facility where hundreds of genetically enhanced embryos are still stored, intending to retrieve them and bring them to life.
In defiance of their "father," Arik Soong's Augments devise a heinous plot against the Klingons which will surely lead to interstellar war.
Earth's embassy on Vulcan is bombed, and the ensuing investigation puts Archer and T'Pol on the trail of a Vulcan religious faction hiding in a treacherous desert.
Archer and T'Pol encounter the Syrrannites, a radical group hiding in the Vulcan desert, while the NX-01 crew contends with Vulcan power ploys.
Archer, T'Pol and T'Pau attempt to bring the Kir'Shara — an artifact believed to contain Surak's original writings — to the Vulcan capital, as the NX-01 gets involved in a Vulcan-Andorian military cla…
The inventor of the transporter, Emory Erickson, comes aboard Enterprise for a risky experiment.
Non corporeal aliens study the Enterprise crew as they respond to a fatal viral infection brought on board from an away mission.
Enterprise journeys to Babel with a Tellarite ambassador on board for peace talks with the Andorians, when a distress call from Shran is received.
Archer tries to unify the Andorians, Tellarites and Vulcans in a plan to capture a marauder ship threatening to destabilize the region.
Archer visits Shran's icy homeworld to find an Andorian subspecies called the Aenar, to determine their connection to the marauder destroying ships in the region.
While Enterprise visits Earth for the launch of Columbia, Phlox is kidnapped and forced to help the Klingons deal with a grave threat toward their species.
With Columbia's help, the Enterprise crew grapples with sabotage to their ship as they pursue the truth behind the kidnapping of Phlox.
As a gift for negotiating with the Orion Syndicate, Captain Archer receives three Orion Slave Girls.
In the mirror universe, Commander Archer mutinies against Captain Forrest in order to capture a future Earth ship found in Tholian space.
In the mirror universe, Archer commandeers the 23rd-century Defiant from the Tholians and uses it in a nefarious power grab.
A xenophobic faction of humanity threatens to undermine talks to form a new coalition of planets.
A human isolationist leader threatens to destroy Starfleet Command unless all aliens leave Earth immediately.
Six years in the future, an emotional Captain Archer and the crew return to Earth to face the decommission of Enterprise and signing of the Federation charter.