

This DIC animated action-adventure series follows four exceptional Air Force Academy cadets and a wrongly court-martialed Stargate veteran as they travel planets through gated wormholes protecting a myst. Based on MGMs successful sci-fi franchise Stargate.
3.2
Avg Rating
26
Rated Episodes
4.0
Best: S1E1
3.0
Worst: S1E26
Decision
S1 E1
Double Duty
S1 E2
The Best World
S1 E3
The Long Haul
S1 E26
The Illustrated Stacey
S1 E25
Big Mistake
S1 E24
No reviews yet
Sign in to write the first review
A group of trainees and their leader, veteran gate traveller Gus Bonner, must help an alien named Draga, who is being pursued by both alien forces and bounty hunters from Earth, get back to her homewo…
The team stay on a jungle planet, cut off by Nephestis who has framed Gus as a traitor. The local Thorn aliens are dying of a disease which Gus believes he left there on a previous expedition. The oth…
The team arrives with a planet with a mysterious ""Guide"" stone which is immediately endangered by an earthquake. The team helps the natives, the Mou'a'dash, to recover it. While Harrison deals with …
When the younger team members reminesce about birthday's, Ec'co thinks back to his own torn life. The team convinces Gus to take Ec'co to his homeworld. An electrical storm shorts out their Stargate w…
The team intervenes on a planet when one group of the locals, the Mystari, use high-tech weapons to attack another faction – they meet up with Shepherd, a former Stargate team member who trained Gus…
Arriving on a waterworld, the team makes for a nearby island after losing one of their vehicles while Da'kyll reports to Hah'lak that he knows where Draga is. The councilman sends a pair of bounty hun…
Arriving on a new planet, Stacey runs into a web and reveals she has a problem with her fear of spiders. Naturally, the local civilization are spiders and Stacey apparently overreacts, injuring one of…
After avoiding a flash flood, Seattle finds a kitten-like creature that she names Flotsam. It gets into their food supplies and grows substantially...and grows some more. All efforts to train him seem…
Right after arriving on a new world Draga gets a sense that something is watching them. Harrison finds a Mayan temple and returns to report he found the T'ak'khan and a captive human prisoner. Howeve…
The team arrive on a new planet and find diamonds. The team soon starts arguing over the diamonds themselves - a concept which Draga has trouble understanding. While Gus explains the concept of ""mone…
Arriving on a new planet, the team meets with the Alteri, a martial society that practices ritual combat. After getting defeated several times, Stacey learns their ways and that wearing the ""Mandro s…
Gus brings the gang to Brianna for some rest and relaxation and they're caught in an earthquake. Harrison, separated from his jet pack, is rescued by Havave and helps him on his Kamuna initiation cere…
Major Bonner's team arrives at a world destroyed by its inhabitants. Kreeda, the inventor, attempts to save what's left of her civilisation—even if it means stealing and lying. Ec'co acquires a sympat…
Gus and Seattle go into an alien VR system where the real society has deteriorated due to its preoccupation with the virtual one.
(from contributor Jared Prophet) The gang come through the Gate on the Great Wall of China...in a large museum. After exploring, and listening to Gus Bonner's ""boring"" speeches about history, the gr…
The team arrive on a planet where the natives bear a extremely strong resemblence to Draga. They are contemptous of ""rock crawlers"" but Draga is drawn to them. But when the Tlak'khan show up the loc…
The team arrives on an ice planet and intervenes in a fight between the Tlak'khan and the native Ursons. They win the day for the natives but begin to suspect all isn't as it seems. Seattle follows a …
The team arrives on a civilized high-tech planet, Rokari, where they determine a comet is heading for the world they're on with only 60 hours to spare. The local government, the Commonality, don't bel…
The gang find a mysterious ship emitting dangerous energy on an uninhabited planet. While Harrison and Seattle look for the owners the others break into the ship, much to Stacey's concern. Gus insists…
The team arrive on Octasar where a Dr. Carrie Mason of the SGC is working with a local scientist, Dr. Bri'sal, who is working on a project of universal telepathy as part of a scientific conference and…
The team arrive on a resort-type planet where the locals are obsessed with fashion accessories to the point of endangering themselves. They befriend Rikell and the women and Harrison help her to gathe…
The team find themselves on a plant of locals who worship and emulate the Tlak'khan but are suffering from a plague. Draga cures as many as she can but the leader, Mek'rod, insists they are the Tlak'k…
After escaping the Tlak'khan on a jungle world thanks to Harrison's flying skills (sort of), the team arrives on a sulphur-covered planet and bat-like inhabitants, the Har'un. With his jetpack damaged…
The team arrive on a desert planet in the middle of a sandstorm and meet Mashuma of the Mo'Tai people and his tribe. Seattle leads the group in helping the Mo'Tai find buried water and then finds an i…
The team arrives on a planet and helps the native Ner'alds against a energized dragon-creature, a late arriving Harrison manages to knock it out. Stacey and Seattle admire the locals' markings and the…
After being chased by creatures and visiting an ice planet, the team begins to wonder if they are on a pointless quest. Draga opens a gate to ""where they wish to go"" and they end up on Earth in the …