

In a city of the dead, long since ruined and far from human civilization, lives a single human child. His name is Will, and he's being raised by three undead: the hearty skeletal warrior, Blood; the graceful mummified priestess, Mary; and the crotchety spectral sorcerer, Gus. The three pour love into the boy, and teach him all they know. But one day, Will starts to wonder: "Who am I?" Will must unravel the mysteries of this faraway dead man's land, and unearth the secret pasts of the undead. He must learn the love and mercy of the good gods, and the bigotry and madness of the bad. And when he knows it all, the boy will take his first step on the path to becoming a Paladin.
6.8
Avg Rating
24
Rated Episodes
7.8
Best: S1E5
6.0
Worst: S2E11
The Helmet of Will
S1 E5
The Messenger in the Burial Chamber
S2 E5
Songs of Heroism
S1 E8
The Evil Dragon and the Goddess
S2 E11
A Warrior's Fire
S2 E9
The Lord of the Rust Mountains
S2 E10
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Born into a new world after a life of stagnancy, Will awakens to the faces of a skeleton, a ghost, and a mummy. Living in the ruins of a city long fallen, the three raise Will as their own. The skeleton— Blood—teaches him to fight; the ghost—Gus—teaches him magic; and the mummy—Mary—teaches him religion and responsibility. Most importantly, they all teach him love. As Will grows up and learns about the world he was born into, he prepares for the day when he must finally set out on his own. For Will, this journey includes a lifelong promise. At their coming-of-age, every adult is required to swear an oath to the god of their choice, with the strength of the pledge affecting the degree of their sworn god's blessing. With his departure approaching, Will must prepare to accept the truth of his undead guardians and embark into a world that even they don't know the state of. Will discovers, however, that every oath must be fulfilled, one way or another.
Will was born in the city of the dead, where he was raised by three undead. Although he was nurtured with love, Will questions his existence in this life-forbidding place where he is the only human al…
Five years have passed since Will learned Mary's secret, and he is now 13. His undead parents' lessons grow ever more difficult, but Will manages to stick to it. One day, Blood gives him an assignment…
Turning 15, Will challenges Blood to a fight with real swords as his coming-of-age ceremony, but Gus asks Will to lose on purpose. Will doesn't get a chance to ask Gus about what happened that day in …
The "God of Undeath" Stagnate's sudden appearance catches the three undead off-guard. Although his attempt to abduct Blood and Mary is interrupted by Gus, the black mist bursting from his chest leaves…
On the verge of death, Will swears an oath to Gracefeel and rises to challenge Stagnate again. However, Stagnate tricks Will into fighting his shadow while he goes off to attack Blood and Mary. When h…
Will departs from the city of the dead and sets foot in the outside world. After walking in the woods for several days, the first being he meets is Menel, a half-elf hunter. Will is delighted to talk …
Menel leads Will to a village that's being attacked by monsters. As he banishes them, he learns gravity of the tragedies caused by the attack. Piled-up bodies and burnt houses are everywhere. Then, fr…
Under the guidance of Menell, Will goes to a village that has been attacked by monsters. As he subdues the remnants of the demons, the tragedy of the village gradually becomes apparent. A house burned…
Will and his friends, who travel with Bee and Tonio, finally arrive at the target "City of White Sails (White Sails)". Will is impressed by the big city he sees for the first time and the people who l…
Will, who was to have an audience with the lord Ethelwald as a "Killing Wyvern," offers to gather private soldiers to eliminate the frequent damage caused by monsters. Ethel once shows an intimidating…
Will, who was appointed as a paladin, was responsible for the reconstruction of the village and the extermination of demons. One day, he goes to "Beast Woods" with Reistov and Menel, who have two name…
Will and his friends are addicted to the traps of the demons and have routed. After seeing the seriously injured Menel, Will realizes that he has unknowingly put his companion in a dangerous eye, and …
Two years had passed since he left the City of the Dead, and Will was seventeen by count. As a lord, he developed "Torch Port, a river port of light", and gradually the people's activities and smiles returned to "Beast Woods". However, out-of-season flowers bloom profusely, and an abnormality is discovered in the forest. Will and his friends head into the depths of the forest to solve this problem, and receive an ominous prophecy from the king of the forest. "In the Iron Rust Mountains, the 'Fire of Black Calamity' will occur. The fire will spread, or it will burn everything in this land." What is the calamity that sleeps in the ruined dwarven city of Tetsusabi Sanmyaku...!?
Ethelbald invites Will to a celebration of the new year in Whitesails. He attends with Bee, who says she wants to visit the Academy afterward. Will agrees to take her, but the Academy is not so easy t…
Will and Menel investigate why the seasons are not changing as they should in the surrounding forest. Two wise Lords of the Forest may have the answers they seek... as well as a warning of what's yet …
Will talks to some of the dwarfs who have made their new home in Torch Port and learns about the history of the Rust Mountains.
Ru begins his training under Will and Menel. He tells Will that he's eager to learn from him what courage is and what it means to be a warrior, but Will himself is struggling with the meaning of coura…
Following reports of undead sightings in Beast Woods, Will and Ru find an old burial site where they encounter a Herald of Stagnate, god of the undead. It turns out the Herald was using the undead to …
Will and his companions set out for the Rust Mountains to fight the dragon Valacirca. On the way, they pass by the City of the Dead, so Will decides to stop and visit his old home.
As the party rests in the City of the Dead, Gus warns Will about how dangerous Valacirca is and tells him it's okay to turn back. But Will's mind is made up. All Gus can do is send him on his way with…
Will's crew saves Dine, an elf, from a hydra's attack. Dine tells them that the dragon's miasma has tainted her homeland of Lothdor and sickened its people, so Will decides to go there and heal them.
William and the others enter into the Iron Country. As they delve further in they begin to hear the sounds of clanking metal and footsteps as they approach the Hall of Stone. As they carefully make th…
When Will's party finally faces the overwhelming power of Valacirca, they prepare for a fight to the death... but then the dragon suddenly offers to become Will's servant. What is Valacirca thinking, …
The battle between Will and Valacirca rages on. Will has exhausted his strength and depleted his mana, his companions have fallen, and his beloved weapon, Pale Moon, is broken. Then, just when the sit…
Just when it seems Will's fate is sealed, Stagnate appears and resurrects the former residents of the Iron Country. Gracefeel transfers their souls into Will, giving him the courage to face Valacirca …