E1 · The Wild, Wild Goose Chase
Danger Mouse finds a computerized hideout locator which leads him to Baron Greenback's hideouts.
E2 · The Return of Count Duckula
Agent 57, the master of disguise, helps Danger Mouse defeat Count Duckula who has teamed up with Greenback to turn Parliament show-biz crazy.
E3 · Demons Aren't Dull
A Demon from the 4th dimension dares Danger Mouse to stop him from stealing famous buildings.
E4 · 150 Million Years Lost
Danger Mouse must rescue Penfold after Professor Squakencluck's time machine sends Penfold back in time.
E5 · Planet of the Cats
Danger Mouse and Penfold end up in the future where the world is ruled by cats who are taking orders from a descendent of Greenback.
E6 · Four Heads Are Better than Two
Colonel K teams Danger Mouse up with a robot Penfold and Penfold with a robot Danger Mouse so one pair can help Agent 57 and the other can capture Greenback.
E7 · Tower of Terror
Danger Mouse tracks Greenback down to a New York skyscraper where strange things happen to the World's Greatest Secret Agent.
E8 · The Great Bone Idol
Count Duckula and Greenback team up to find the Bone Idol which can control all the dogs in the world.
E9 · Public Enemy No. 1
It is up to Penfold to stop Danger Mouse when he takes up a life of crime.