E1 · Save the Town
After blocking the way to the Netherworld, Puss and company return to San Lorenzo to find a town that's greatly changed -- with a new man in charge!
E2 · Save the Cat
Puss rallies the San Lorenzans to save their town before El Moco blows it to bits. But building an army requires Puss to swallow his pride.
E3 · Lost and Foundlings
The orphans compete in a high-stakes contest at the Duchess's command. A strange rumbling shakes things up in San Lorenzo.
E4 · The Scarlet Panther
A notorious loan shark shows up in San Lorenzo and insists that Puss's boots belong to him. But without them, Puss just isn't the same.
E5 · Pajuna Serves Spirits
It began as a harmless parlor trick. But when Pajuna summons ghosts from the other side, vengeful spirits start taking over the townsfolk.
E6 · One Last Job
Assuming it'll be easy, Puss offers to run the Cow and Moone for Pajuna while she's off on an adventure with her old pal, Roz.
E7 · Like a Fox
A handsome face stirs up jealousy when famed treasure hunter Guy Fox asks a star-struck Dulcinea to join him on his next adventure.
E8 · Not a Date
Puss and Dulcinea decide to go on a vacation together, though neither of them will admit it's a date. Especially when the whole town comes along.
E9 · Flock the Boat
The townsfolk look to Puss to stop San Lorenzo's earthquakes. But first, a mission to rescue a pirate captain from the Island of Doom!
E10 · All Hail, Puss!
When the sky gods grant Puss divine powers to calm the earthquakes, his oversized ego threatens to turn the whole town against him.
E11 · The Moving Finger Writes
With the future of the world at stake, Puss and his friends head to the Forbidden Citadel on a mission to find the Great Mage Sino.
E12 · And, Having Writ, Moves On
The Great Mage Sino reveals the full history of San Lorenzo -- and the only way to save it, which requires Puss to give up everything.