E1 · Escape from the Darklands
With Jim still trapped in the Darklands searching for Enrique, his friends rally to bring him back. But the Troll Tribunal has other ideas.
E2 · Skullcrusher
Claire recruits NotEnrique for a secret mission, while bully Steve stirs up trouble at school. In the Darklands, Jim meets "The Skullcrusher".
E3 · Grand Theft Otto
A familiar foe comes to Jim's aid in the Darklands. Back in Arcadia, Toby's distracting new headgear picks up an important clue.
E4 · KanjigAAARRRGGHH!!!
As Gunmar readies to destroy Jim in the Darklands, Blinky and the gang strike a deal with the Janus Order in their quest to revive an old friend.
E5 · Homecoming
Hope springs from an unlikely source when Gunmar learns that Jim's friends are in the Darklands on a mission to bring him home.
E6 · Hiss Hiss, Bang Bang
Now out of the Darklands and readjusting to life in Arcadia, Jim and the team must face the consequences of their risky actions.
E7 · Hero with a Thousand Faces
Multiple problems plague a frazzled Jim when his amulet goes on the fritz and Claire invites him to meet her parents at a family barbecue.
E8 · Just Add Water
When an oozy creature shows up in Arcadia, Jim and the gang set out to find it -- while playing parents to two sacks of flour for a school assignment.
E9 · Creepslayerz
In a revealing flashback episode, Otto and Dictatious vie for Gunmar's ear while an increasingly paranoid Steve finds an unlikely ally.
E10 · The Reckless Club
Señor Uhl sentences Jim and his friends to detention while Queen Usurna gathers evidence of a conspiracy. Draal comes face to face with Gunmar.
E11 · Unbecoming
Facing serious accusations from the Tribunal, Jim gets the chance to see what his life would be like if he'd never found the amulet.
E12 · Mistrial and Error
Jim stands trial for unleashing Gunmar while his friends race to clear his name. If convicted, he'll be sent to "The Deep", a dark realm of no return.
E13 · In the Hall of the Gumm-Gumm King
A monumental loss carries a warning from beyond the grave as Gunmar marches for Heartstone Trollmarket. Can the team pull together to save the day?